Surfs Up

Following my involvement with Imageworks’ animation rig testing group, I was excited to be added to the crew for my first fully-keyframed animated feature, joining the ranks of the studio’s most accomplished artists midway through the production. Despite losing some quality footage to story improvements along the way, I was given rewarding assignments yielding performances I enjoy reviewing to this day. I feel I made significant advances not only in how to approach my work most effectively, but also in recognizing the steps necessary to best capture the director’s vision.

Responsible for all character and prop animation, using Maya software and proprietary studio tools.